Tuesday, November 30, 2010

Mordheim Scenario - The Treasure of Volker Von Karl

For my Mordheim party this past weekend I wrote up a special multiplayer scenerio, "The Treasure of Volker Von Karl."  It played pretty well, and I am posting it fist to help the following battle report make more sense. 

The Treasure of Volker Von Karl

Volker Von Karl was a councilor and confidant of the infamous Count von Steinhardt, and if rumor is to be believed, even more corrupt and immoral then the Count himself.  Von Karl was also quite the materialist and used his position to amass numerous treasures and valuable goods.  Already a somewhat paranoid fellow before the comet laid waste to Mordheim, he became a full on madman afterwards.

Before he was chopped to pieces and burned alive at the same time by a zealous Witch Hunter warband for suspected heresies, Von Karl shouted to his captors that death could not hold him, and woe betide those who would attempt to profit from his demise.  Of course no sooner had his ashes cooled then the many treasure hunters in Mordheim set about hunting for his ill gotten gains.  Von Karls charred remains mysteriously disappeared soon after, leading many to believe that the key to his treasure lay with his blackened bones.

Terrain
The board will be set up as normal with the following exceptions.  Five numbered markers will be distributed around the board by the players in clockwise order no closer then 10" from the from the table edge and 6" from each other.  These counters represent the dismembered remains of Von Karl.

Set Up
Standard multiplayer setup applies.

Special Rules
--Before the game the players or GM will determine the location of the three treasures of Volker Von Karl and write them down on a piece of paper for all to know.  For example: "Treasure #1 is at the Cross Gravestone near the Tower with the bloody door."  (ed. note - I thought about making this secret and hidden, but figured it would become obvious soon enough where they were, and they have to be randomly rolled to be accessed anyways so camping on the spots won't do much good for the players) 

--Each Counter represents a piece of Von Karl; the torso w/ head, two arms, and and two legs. When a model comes into base contact with a counter they consult the following table.
#1) Head & Torso - a piece of map is stuffed in Von Karls mouth
#2) Arm - a piece of map is clutched in the fist
#3) Arm - a piece of map is clutched in the fist
#4) Leg - a piece of map is stuffed in the boot
#5) Leg - a piece of map is stuffed in the boot

Each time a player obtains a piece of the map, they consult the following table
1 piece of map - Treasure location discovered on a d6 roll of 6
2 pieces of map - Treasure found on a 5+
3 pieces of map - Treasure found on a 4+
4 pieces of map - Treasure found on a 3+
5 pieces of map - Map is complete, the treasure found automatically!

To determine which treasure location you need to go to, the player rolls a d6
Roll of 1-2 = Treasure location #1
Roll of 3-4 = Treasure location #2
Roll of 5-6 = Treasure location #3

When a model finally makes it to one of the treasure locations he can pick up the chest and take it off the board or leave it for others to pick up and carry.  A single model moving the chest cannot run and only moves at 1/2 of the models movement characteristic.  Two models carrying the chest cannot run but can move the full movement characteristic for the slowest model.  Models that successfully carry off the treasure can come back for more on their following turn if so desired.

Extra Special Rules
Unfortunately for the players Von Karl wasn't kidding and he really won't stay dead.  His ghosts will hound whoever takes his treasure until either he is driven off or the treasure is taken off the board edge, at which point he will disappear in a cloud of smoke screaming madly and cursing your name.  To see which horrible manifestation that the treasure finding model unleashes, roll a d6.  Each manifestation can only appear once, so reroll as needed.

1-2 - Von Karl the Creepy Councilor (Von Karl before the comet, able thief and sneaky bastard)
3-4 - Flaming Mad Von Karl (Von Karl as he was being hacked and burned, mad as hell)
5-6 - Crispy Dismembered Von Karl (What more needs to be said?)

Each Manifestation has it's own separate profile, see the addendum at the end of the article for the full profiles.  Each Von Karl will always pursue until he is defeated or the treasure he was guarding is off the board.  His turn happens immediately after the treasure finding players turn, and he is to be controlled by any other player on the board, but must charge the closest enemy model of the warband with his treasure if at all possible.

Starting the Game 
Standard multiplayer rules apply.

Ending the Game
The Game ends when all the treasure is off the board or all warbands have routed, whichever comes first. 

Experience
+1 Survives the battle
+1 Winning leader (Any warband which carries off a treasure is considered a victor)
+1 per enemy out of action
+2 for finding the treasure chest (per chest)
+2 for defeating Von Karl (per Von Karl)

The Treasure (Roll on a d6)
Automatic - 4d6 gc
Magical Artefact - 6+
Holy Tome - 5+
D3 Gems worth 10 gc each - 5+
Tome of Magic - 5+
D3 doses of Dark Venom - 4+
Mordheim Map - 4+

The Von Karls

Von Karl the Creepy Councilor
M   WS   BS   S   T   W   I   A   Ld
4      5       4     4    4    3   6   4     8

Equipment: Sword & dagger, dark venom
Skills: All speed skills
Special Rules: 5+ ward save

Flaming Mad Von Karl
M   WS   BS   S   T   W   I   A   Ld

4      3       4     4    4    2   5   3     8

Equipment: Sword and dagger
Special Rules: 5+ ward save
  --Wizard - Autocasts Fires of U'Zhul 2x per turn
  --Hot to touch: Any model in base contact is hit with a S3 flaming attack on a 4+
  --Fear
  --Frenzy

Crispy Dismembered Von Karl
M   WS   BS   S   T   W   I   A   Ld

4       4      0     4    4    5*  4  5*   8

Equipment: None
Skills: Reslient
Special Rules: 5+ ward save
 *--Hard to kill: Each wound represents a single model, a head, 2 arms, and 2 legs.  Each model attacks w/ 1 attack and has 1 wound. So the model that gets this manifestion would unleash five models at once, all of which would charge simultaneously. 
  --Fear
 

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